Five hundred years after having been forced from the planet to escape annihilation, Terrans are thriving as they adapt to their new way of life, but an old threat looms once again.

Nearly forgotten with the long march of time, the Tarthet have returned to make their final desperate bid for our homeworld, Inexorably committed to taking a world they never expected to find inhabited in the first place, the xenophobic Tarthet are about to face the shock of their lives, for the Terrans are ready for the second encounter, and they will not be defeated so easily.

For both sides, it is a war they cannot lose, facing an enemy they cannot defeat, and for the Terrans, it is an encounter that will change their destiny forever.

Site Update

CastAgent interface updated

The automated audition system is proving to be more difficult to develop than I had thought, so while I’m busy bouncing off the proverbial brick walls of code, I made a small change to the CastAgent LiveView widget in the site’s sidebar.

Instead of being presented with a (non-functional) audition button in unassigned character parts, you will now see a link in an open or auditioning character’s bar, which will take you to the first occurrence of that character on the script page, with that character’s parts pre-highlighted for ease of reading.

If nothing else, it should make navigating the system a bit easier for new volunteers.  In the meantime, I’m still working on refining the rest of the system for the veterans as well.

Stay tuned! :)

NOTE: The code that targets a given character name in the script does not take into account vocal (non-speaking) sounds that the character might be making before their actual speaking part.  If you click-through to the script from the LiveView widget, be sure to scroll up a few lines to make sure actions for the character aren’t presented above the first speaking line.

EDIT: Clicking through the LiveView widget will take you to the script with that character’s parts highlighted, and focused on the first instance of that character’s part, even if it occurs as an action instead of a speaking part.

BSP Out-take 01 released

BackStage Pass Show

BackStage Pass Out-take 01 is up

BSP Out-takes are (non-video) articles that offer more details on the production process.  They will post in order with BSP episodes, providing additional information and resources that relate to either the BSP episode just released, or the next one coming up.  They can be found in-line with the regular BackStage Pass Show releases on BSP’s show page.

Out-take 01 covers a general overview of the CotG production process, and the software involved.

BSP Show re-released

BackStage Pass Show

The BackStage Pass show has returned!

BSP previously had a couple of episodes released, but they were inadvertently-lost during a drive crash and subsequent site migration.

Finally, I’ve been able to get that rolling again as well.

In this first episode, I will cover the basics of what I’m using in the studio for audio production, and why.

Future episodes will be more in-depth regarding the production process itself, so if you were looking for some kind of walk-through on the process, don’t despair: that’s coming up very soon! :)

Site Update

Okay, I lied.  More stuff had to be done.

Previously I said that site updates were completed, which turned out to be a dirty, filthy, dastardly lie.  I’m sorry.

Okay, it’s not as bad as all that.  The latest updates should actually be a good thing, for I have finally gotten caching operational (I think) for the site.

Your first visit to different pages of the CotG site since this update will likely find your browser acting a bit slower than normal.  However, you should find that subsequent hits are now much quicker to display, thanks to a bunch of technical shenanigans (that’s right, I used that word seriously) going on behind the scenes.

 

Nerdy technical stuff!
The modification will now cause your browser to rely on cookies, images and other various files that it normally downloads from this -and almost every other- website to render the pages, instead of re-downloading everything from scratch, every time you visit.

This is called caching, and previously didn’t work too well with the CotG site, as it broke a few features in the process.

Your first return visit to the site will be marked by a long delay, followed by what appears to be the standard (SLOW!) loading of the site.  Essentially, your browser is dumping the warm beer in the toilet and getting a refill from the tap.  This should happen only when:

  1. You have cleared your browser’s temp files and cookies, or
  2. You haven’t been back to the site for quite some time (in terms of weeks), or
  3. You haven’t been back to the site until after the caching update
After that first visit, though, things should get snappy immediately.

Here at the studio, the difference is most definitely noticeable.

If your surfing experience with us hasn’t improved, or alarmingly, has actually gotten worse, please leave a comment below to let me know about it.  I’m doing my level-best to ensure this ship sails true.  Not just for the show itself, but for everything that supports it (like this site) as well.

Now, I said updates, remember?  I also made a slight change to the way episodes are released and announced, to accommodate better user access, as well as the return of the comments system.  New releases will now show up on the main page of the site, as well as on the Episode Details page.  If you’re subscribed to CotG’s news feed (not just the show), you will still get the release announcement; you’ll just also happen to get the episode itself in the process, so, hopefully, win-win. :)

That’s all for now!  Back to scripting!

Chapter 11 – Gone to Ground



Vengeance has arrived home. While the crew is dealing with the fallout of Fido’s defection, Corval is tasked with discovering the fate of a lost flight-training squadron on the surface of the planet he had hoped to never visit again: Earth.

Producer’s Comments:
It has been a long and sometimes difficult journey, but Chapter 11 is finally complete!  Substantial work went into the soundscapes for this extended episode, so grab some headphones and kick back.

STARRING

CREDITS
Adam Ketterman
..........................
James Ballard
Comm Officer
..........................
Barbara Jungbauer
Damien Treskot
..........................
Carl Cubbedge
Ender Lead
..........................
Troy
Fido
..........................
CMack
Flight Control
..........................
CMack
Gateway Center
..........................
Barbara Jungbauer
Gobi Lead
..........................
Barbara Jungbauer
Kevin Corval
..........................
CMack
Kyrie Galos
..........................
Ali
Michael Hutsford
..........................
Steve Riekeberg
Sergei Petrov
..........................
Garland Thompson Jr
Yelton Marshall
..........................
Garland Thompson Jr

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CastAgent LiveView (next chapter)
#### DEV MODE #### CastAgent : Chapter Cast - Sidebar View
  • Database: OK
  • CA Link: OK
  • Interface: DISABLED (audition not enabled)
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